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In the C programming language, hardware refers to the physical components of a computer system, such as the CPU, memory, storage, and input/output devices. C is a low-level programming language that provides direct access to the underlying hardware, allowing for fine-grained control over the system.
To access and control hardware in C, you can use various functions, libraries, and system calls provided by the operating system or by third-party libraries. For example, you can use the C standard library's "stdio.h" header file to read and write to files, and the "unistd.h" header file to access system calls such as read() and write().
You can also use third-party libraries such as the Linux Standard Base (LSB) to access low-level hardware functions such as I/O ports and interrupts. Some libraries provide functions to directly access specific hardware components, such as the Graphics Device Interface (GDI) library for graphics hardware.
When working with hardware in C, it's important to be aware of the underlying architecture and operating system of the target system, as well as any device-specific limitations or requirements. Additionally, it's important to be aware of the potential risks associated with working with low-level hardware, such as memory leaks and system crashes.
It's usually recommended for low-level hardware control, low-level programming, embedded systems and other specialized programming fields and not for general use-cases.
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