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Creating and joining chat rooms using Socket.io involves the following steps:
join
event from the client.join
event is received, create a new room using socket.join(roomName)
.joined
event back to the client to confirm that they have successfully joined the room.message
event to all other users in the room.Here's some example code that demonstrates how to create and join chat rooms using Socket.io:
Server-side code:
javascriptCopy code
const io = require('socket.io')(server);
io.on('connection', (socket) => {
console.log('A user has connected');
socket.on('join', (roomName) => {
console.log(`User ${socket.id} has joined room ${roomName}`);
socket.join(roomName);
socket.emit('joined', `You have joined room ${roomName}`);
socket.to(roomName).emit('joined', `User ${socket.id} has joined the room`);
});
socket.on('message', (data) => {
console.log(`Received message from user ${socket.id}: ${data.message}`);
socket.to(data.room).emit('message', data.message);
});
socket.on('disconnect', () => {
console.log(`User ${socket.id} has disconnected`);
});
});
Client-side code:
javascriptCopy code
const socket = io();
socket.emit('join', 'roomName');
socket.on('joined', (message) => {
console.log(message);
});
socket.on('message', (message) => {
console.log(message);
});
document.querySelector('form').addEventListener('submit', (event) => {
event.preventDefault();
const messageInput = document.querySelector('#message');
const message = messageInput.value;
socket.emit('message', { message, room: 'roomName' });
messageInput.value = '';
});
In this example, the server listens for incoming connections and then listens for join
, message
, and disconnect
events. When a user sends a join
event, the server creates a new room with the specified name and emits a joined
event back to the client to confirm that they have joined the room. When a user sends a message
event, the server emits the message to all other users in the room. Finally, when a user disconnects, the server logs a message to the console.
On the client-side, the join
event is sent when the page loads. When the joined
event is received, the client logs a message to the console. The message
event is sent when the user submits a message through a form, and the message is displayed in the console when it is received.
Comments: 2
I am not able to access videos from second class and further. I have already completed first class
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